<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Zune Performance Between Zune 30 and Zune 4, 8, and 80</title>
	<atom:link href="http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//feed" rel="self" type="application/rss+xml" />
	<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80/</link>
	<description>Game Design and Development on Windows Phone, Xbox 360, and Windows in .NET</description>
	<lastBuildDate>Thu, 09 Sep 2010 06:19:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: vaishno devi katra</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-842</link>
		<dc:creator>vaishno devi katra</dc:creator>
		<pubDate>Thu, 09 Sep 2010 06:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-842</guid>
		<description>Thanks a lot for this post. It&#039;s very informative. If you do not mind, I&#039;ve a question; How do you deal with Spam in blog comments? I really hate it, It wastes my time and I hate dealing with it each day. Do you have any suggestions for what I can do to reduce the number of comment spam I get on my blog? Thanks for the suggestions. </description>
		<content:encoded><![CDATA[<p>Thanks a lot for this post. It&#039;s very informative. If you do not mind, I&#039;ve a question; How do you deal with Spam in blog comments? I really hate it, It wastes my time and I hate dealing with it each day. Do you have any suggestions for what I can do to reduce the number of comment spam I get on my blog? Thanks for the suggestions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jawn</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-65</link>
		<dc:creator>jawn</dc:creator>
		<pubDate>Thu, 09 Apr 2009 07:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-65</guid>
		<description>&lt;p&gt;Hah, the claim that MS underestimated the intelligence of their customers totaly false. MS is right: Apparently nobody cares or even notices that the new zunes run about as fast as grandma&#039;s old dell because you have to dig through the internets to find any infromation adressing the subject. &lt;/p&gt;
&lt;p&gt;I allways was bothered by my zune&#039;s laggyness, but attributed this to the fact that my zune has a full 80 gigs of content on it and/or that i dropped it or screwed up a sync or something. I picked up my grandfather&#039;s old zune 30 the other day and was shocked when it ran so smoothly that I assumed there must have been some firmware update with fancy new animations. (bzzzzzzzzt wrong, the new zunes all are just slow as !#$%)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hah, the claim that MS underestimated the intelligence of their customers totaly false. MS is right: Apparently nobody cares or even notices that the new zunes run about as fast as grandma&#8217;s old dell because you have to dig through the internets to find any infromation adressing the subject. </p>
<p>I allways was bothered by my zune&#8217;s laggyness, but attributed this to the fact that my zune has a full 80 gigs of content on it and/or that i dropped it or screwed up a sync or something. I picked up my grandfather&#8217;s old zune 30 the other day and was shocked when it ran so smoothly that I assumed there must have been some firmware update with fancy new animations. (bzzzzzzzzt wrong, the new zunes all are just slow as !#$%)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guidetoxna</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-64</link>
		<dc:creator>Guidetoxna</dc:creator>
		<pubDate>Sun, 24 Aug 2008 18:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-64</guid>
		<description>&lt;p&gt;Nice blog, wish I have the time to work on my site. :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nice blog, wish I have the time to work on my site. <img src='http://klucher.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-63</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Wed, 09 Jul 2008 21:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-63</guid>
		<description>&lt;p&gt;&quot;While transparent to the user, we only call update on the game loop if the screen can handle refreshing.&quot;&lt;/p&gt;
&lt;p&gt;Michael, don&#039;t you mean &quot;... we only call draw on the ...&quot;?&lt;/p&gt;
&lt;p&gt;If not, I mean, if you were meaning &quot;update&quot; in fact, how can then this affect responsiveness to user input on Zune 2 devices?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&quot;While transparent to the user, we only call update on the game loop if the screen can handle refreshing.&quot;</p>
<p>Michael, don&#8217;t you mean &quot;&#8230; we only call draw on the &#8230;&quot;?</p>
<p>If not, I mean, if you were meaning &quot;update&quot; in fact, how can then this affect responsiveness to user input on Zune 2 devices?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trastan</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-62</link>
		<dc:creator>Trastan</dc:creator>
		<pubDate>Tue, 01 Jul 2008 02:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-62</guid>
		<description>&lt;p&gt;Wow, this is pathetic. I&#039;ve long wondered why the new Zunes don&#039;t run as smoothly as their first-ten bretheren, and now I know. This was a foolish decision, and whoever thought that people wouldn&#039;t notice underestimated the intelligence of their customers. Now I feel like an idiot for paying extra to buy a player with extra storage space and features that could have just as easily been brought over to the (more powerful!) first gen device. Seriously, have you seen how the 80 runs on its TV-out? It&#039;s a slideshow.&lt;/p&gt;
&lt;p&gt;Learn where to cut back, Microsoft. Device performance should have been your last choice.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow, this is pathetic. I&#8217;ve long wondered why the new Zunes don&#8217;t run as smoothly as their first-ten bretheren, and now I know. This was a foolish decision, and whoever thought that people wouldn&#8217;t notice underestimated the intelligence of their customers. Now I feel like an idiot for paying extra to buy a player with extra storage space and features that could have just as easily been brought over to the (more powerful!) first gen device. Seriously, have you seen how the 80 runs on its TV-out? It&#8217;s a slideshow.</p>
<p>Learn where to cut back, Microsoft. Device performance should have been your last choice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pasco</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-61</link>
		<dc:creator>Pasco</dc:creator>
		<pubDate>Fri, 27 Jun 2008 22:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-61</guid>
		<description>&lt;p&gt;Sorry! Every time I tried to send the post, I got an error message saying that the HTTP request couldn&#039;t be processed or something like that.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sorry! Every time I tried to send the post, I got an error message saying that the HTTP request couldn&#8217;t be processed or something like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pasco</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-60</link>
		<dc:creator>Pasco</dc:creator>
		<pubDate>Fri, 27 Jun 2008 14:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-60</guid>
		<description>&lt;p&gt;&#039;On the Zune 30 the screen refreshes at 60 Hertz or 60 times a second. On the Zune 4, 8, and 80 the Zune screen only refreshes at 30 Hertz or 30 times a second. While the difference isn&#039;t that perceptible to users...&#039;&lt;/p&gt;
&lt;p&gt;I assume the last sentence is a generalization but this irks me nevertheless. The difference might not be that perceptible for many users or most users but for some it is considerable.&lt;/p&gt;
&lt;p&gt;A year ago I was showing NBA 2K7 on the 360 to my sister in order to show her how human characters look in modern games and she asked me why &#039;the movement sometimes is so jerky&#039;. NBA 2K7 runs with 60fps (frames per second) in-game and 30fps (sometimes less) in replays and close-ups.&lt;/p&gt;
&lt;p&gt;I was surprised because she is not that much of a gamer. The last time she played regularly was in the Super Nintendo Mega Drive days. Then again that might be the reason she noticed because back then pretty much every game ran with 60fps. They did that for a good reason.&lt;/p&gt;
&lt;p&gt;Additionally in 2D games movement is almost never into the depth of the screen, it is always sideways, game objects travel the most distance per frame on the screen plane and low framerates become most noticeable.&lt;/p&gt;
&lt;p&gt;I don&#039;t know of any developers who think that anything less than 30 FPS is acceptable. Everybody is aiming for at least 30. But somehow &#039;acceptable&#039; has become the new &#039;good&#039; over the years because even AAA titles are aiming for it and now devices don&#039;t allow anything above it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>&#8216;On the Zune 30 the screen refreshes at 60 Hertz or 60 times a second. On the Zune 4, 8, and 80 the Zune screen only refreshes at 30 Hertz or 30 times a second. While the difference isn&#8217;t that perceptible to users&#8230;&#8217;</p>
<p>I assume the last sentence is a generalization but this irks me nevertheless. The difference might not be that perceptible for many users or most users but for some it is considerable.</p>
<p>A year ago I was showing NBA 2K7 on the 360 to my sister in order to show her how human characters look in modern games and she asked me why &#8216;the movement sometimes is so jerky&#8217;. NBA 2K7 runs with 60fps (frames per second) in-game and 30fps (sometimes less) in replays and close-ups.</p>
<p>I was surprised because she is not that much of a gamer. The last time she played regularly was in the Super Nintendo Mega Drive days. Then again that might be the reason she noticed because back then pretty much every game ran with 60fps. They did that for a good reason.</p>
<p>Additionally in 2D games movement is almost never into the depth of the screen, it is always sideways, game objects travel the most distance per frame on the screen plane and low framerates become most noticeable.</p>
<p>I don&#8217;t know of any developers who think that anything less than 30 FPS is acceptable. Everybody is aiming for at least 30. But somehow &#8216;acceptable&#8217; has become the new &#8216;good&#8217; over the years because even AAA titles are aiming for it and now devices don&#8217;t allow anything above it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Freckleton</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-59</link>
		<dc:creator>Matt Freckleton</dc:creator>
		<pubDate>Wed, 25 Jun 2008 01:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-59</guid>
		<description>&lt;p&gt;Wow, that&#039;s terrible. I hope Microsoft allows developers to adjust the clock speed and refresh rates so that they can target a fixed platform.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s terrible. I hope Microsoft allows developers to adjust the clock speed and refresh rates so that they can target a fixed platform.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-58</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sat, 21 Jun 2008 05:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-58</guid>
		<description>&lt;p&gt;Doesn&#039;t seem that link came across right (gave me an error when I clicked it) so here&#039;s the same one using TinyURL: &lt;a rel=&quot;nofollow&quot; target=&quot;_new&quot; href=&quot;http://tinyurl.com/5h6ct7&quot; rel=&quot;nofollow&quot;&gt;http://tinyurl.com/5h6ct7&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t seem that link came across right (gave me an error when I clicked it) so here&#8217;s the same one using TinyURL: <a rel="nofollow" target="_new" href="http://tinyurl.com/5h6ct7" rel="nofollow">http://tinyurl.com/5h6ct7</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Cunningham</title>
		<link>http://klucher.com/blog/zune-performance-between-zune-30-and-zune-4-8-and-80//comment-page-1#comment-57</link>
		<dc:creator>Paul Cunningham</dc:creator>
		<pubDate>Fri, 20 Jun 2008 22:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/zune-performance-between-zune-30-and-zune-4-8-and-80/#comment-57</guid>
		<description>&lt;p&gt;We&#039;ve always been lead to believe that the only difference was in the input - if I&#039;d have known this before I purchased my Zune it would have made a difference as I only bought it for XNA GS development.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>We&#8217;ve always been lead to believe that the only difference was in the input &#8211; if I&#8217;d have known this before I purchased my Zune it would have made a difference as I only bought it for XNA GS development.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
