<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: XNA Game Studio at PDC 2008!</title>
	<atom:link href="http://klucher.com/blog/xna-game-studio-at-pdc-2008//feed" rel="self" type="application/rss+xml" />
	<link>http://klucher.com/blog/xna-game-studio-at-pdc-2008/</link>
	<description>Game Design and Development on Windows Phone, Xbox 360, and Windows in .NET</description>
	<lastBuildDate>Wed, 25 Aug 2010 22:27:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Kevin</title>
		<link>http://klucher.com/blog/xna-game-studio-at-pdc-2008//comment-page-1#comment-106</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Wed, 29 Oct 2008 22:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/xna-game-studio-at-pdc-2008/#comment-106</guid>
		<description>&lt;p&gt;great job today.  really enjoyed the demo and the commentary&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>great job today.  really enjoyed the demo and the commentary</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Creators Club Communiqu&#233; 05</title>
		<link>http://klucher.com/blog/xna-game-studio-at-pdc-2008//comment-page-1#comment-107</link>
		<dc:creator>Creators Club Communiqu&#233; 05</dc:creator>
		<pubDate>Wed, 22 Oct 2008 00:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/xna-game-studio-at-pdc-2008/#comment-107</guid>
		<description>&lt;strong&gt;RE: XNA Game Studio at PDC 2008!&lt;/strong&gt;

&lt;p&gt;We&#039;re in do or die time around here. We&#039;re nearly ready to go gold with XNA Game Studio 3.0 and it is&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><strong>RE: XNA Game Studio at PDC 2008!</strong></p>
<p>We&#8217;re in do or die time around here. We&#8217;re nearly ready to go gold with XNA Game Studio 3.0 and it is</p>
]]></content:encoded>
	</item>
</channel>
</rss>
