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	<title>Comments on: The Lost Art of The Attract Mode</title>
	<atom:link href="http://klucher.com/blog/the-lost-art-of-the-attract-mode//feed" rel="self" type="application/rss+xml" />
	<link>http://klucher.com/blog/the-lost-art-of-the-attract-mode/ </link>
	<description>Game Design and Development on Windows Phone, Xbox 360, and Windows in .NET</description>
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		<title>By: クリエーターズ クラブ 公</title>
		<link>http://klucher.com/blog/the-lost-art-of-the-attract-mode//comment-page-1#comment-105</link>
		<dc:creator>クリエーターズ クラブ 公</dc:creator>
		<pubDate>Fri, 14 Nov 2008 07:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/the-lost-art-of-the-attract-mode/ #comment-105</guid>
		<description>&lt;strong&gt;RE: The Lost Art of The Attract Mode&lt;/strong&gt;

&lt;p&gt;独立系開発者で、 Dream.Build.Play 2007 の受賞者でもある James Silva が ゲームのローカライズ に関してブログ ( 英語 ) に投稿しています。また、 Shawn Hargreaves&lt;/p&gt;
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		<content:encoded><![CDATA[<p><strong>RE: The Lost Art of The Attract Mode</strong></p>
<p>独立系開発者で、 Dream.Build.Play 2007 の受賞者でもある James Silva が ゲームのローカライズ に関してブログ ( 英語 ) に投稿しています。また、 Shawn Hargreaves</p>
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		<title>By: Andy P</title>
		<link>http://klucher.com/blog/the-lost-art-of-the-attract-mode//comment-page-1#comment-103</link>
		<dc:creator>Andy P</dc:creator>
		<pubDate>Wed, 29 Oct 2008 20:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/the-lost-art-of-the-attract-mode/ #comment-103</guid>
		<description>&lt;p&gt;Pre-rendered videos are by no means the only way of implementing attract mode (though perhaps the most straightforward). Doom famously used the replay/record feature of the game itself, for example, while other games might be appropriate for having an AI vs. AI game running as the attract mode.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Pre-rendered videos are by no means the only way of implementing attract mode (though perhaps the most straightforward). Doom famously used the replay/record feature of the game itself, for example, while other games might be appropriate for having an AI vs. AI game running as the attract mode.</p>
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		<title>By: Creators Club Communique 06</title>
		<link>http://klucher.com/blog/the-lost-art-of-the-attract-mode//comment-page-1#comment-104</link>
		<dc:creator>Creators Club Communique 06</dc:creator>
		<pubDate>Tue, 28 Oct 2008 23:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/the-lost-art-of-the-attract-mode/ #comment-104</guid>
		<description>&lt;strong&gt;RE: The Lost Art of The Attract Mode&lt;/strong&gt;

&lt;p&gt;Holy Moly! It is a crazy week for Team XNA! We&#039;ve got a Launch Event on Wednesday (want to join us? The&lt;/p&gt;
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		<content:encoded><![CDATA[<p><strong>RE: The Lost Art of The Attract Mode</strong></p>
<p>Holy Moly! It is a crazy week for Team XNA! We&#8217;ve got a Launch Event on Wednesday (want to join us? The</p>
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		<title>By: Michael Klucher</title>
		<link>http://klucher.com/blog/the-lost-art-of-the-attract-mode//comment-page-1#comment-102</link>
		<dc:creator>Michael Klucher</dc:creator>
		<pubDate>Sat, 11 Oct 2008 23:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/the-lost-art-of-the-attract-mode/ #comment-102</guid>
		<description>&lt;p&gt;That&#039;s great feedback about the Video playback, and I hadn&#039;t really thought about that before. &lt;/p&gt;
&lt;p&gt;Brian, Sorry we we’re so hidden! We’ve already taken some of that feedback to make sure that our booth is even better next year, and more integrated with the Xbox booth in general! &lt;/p&gt;
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		<content:encoded><![CDATA[<p>That&#8217;s great feedback about the Video playback, and I hadn&#8217;t really thought about that before. </p>
<p>Brian, Sorry we we’re so hidden! We’ve already taken some of that feedback to make sure that our booth is even better next year, and more integrated with the Xbox booth in general! </p>
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		<title>By: Brian Gefrich</title>
		<link>http://klucher.com/blog/the-lost-art-of-the-attract-mode//comment-page-1#comment-101</link>
		<dc:creator>Brian Gefrich</dc:creator>
		<pubDate>Sat, 11 Oct 2008 15:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/the-lost-art-of-the-attract-mode/ #comment-101</guid>
		<description>&lt;p&gt;I certainly would have enjoyed seeing the XNA booth in a better location.  There wasn&#039;t great visibility on what was happening inside the booth when I passed by.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I certainly would have enjoyed seeing the XNA booth in a better location.  There wasn&#8217;t great visibility on what was happening inside the booth when I passed by.</p>
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		<title>By: Bo Jordan</title>
		<link>http://klucher.com/blog/the-lost-art-of-the-attract-mode//comment-page-1#comment-100</link>
		<dc:creator>Bo Jordan</dc:creator>
		<pubDate>Thu, 09 Oct 2008 16:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://klucher.com/uncategorized/the-lost-art-of-the-attract-mode/ #comment-100</guid>
		<description>&lt;p&gt;I suspect you&#039;ll see more people playing with attract modes when there is formal support for pre-rendered video in XNA.  On the other hand, that might just encourage the type of attract mode that shows little about the actual game...&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I suspect you&#8217;ll see more people playing with attract modes when there is formal support for pre-rendered video in XNA.  On the other hand, that might just encourage the type of attract mode that shows little about the actual game&#8230;</p>
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