RPG Programming Using XNA Game Studio 3.0 in Stores!
Last weekend I took a trip by my local bookstore and found that Jim Perry’s latest book: “RPG Programming Using XNA Game Studio 3.0” is shipping and most likely on the shelf of your local bookseller as it was at mine.
The book’s release is pretty special for me in that Jim was kind enough to ask me to write the forward. If you take a look at the cover it’s called out at the bottom, which is something pretty incredible. No don’t worry, I don’t have any delusions of grandeur about my role in the process and it’s only a page or two worth of text but the fact that I got to be involved at any level with a published book is amazing and something I’ll keep with me for a long time.
Back to the real stars of this post though: Jim and the book. If you’ve been interested in programming RPG games (Who isn’t!?) and/or also learning about XNA Game Studio, give the book a read, or you can view the Table of Contents if you want more info. One of the things I really liked about the concept when I first heard about it is using something genre specific to teach users XNA Game Studio. That way if you’re really into RPG’s you can use this as a great way to learn XNA Game Studio and work on something that will keep you interested all at the same time! I really think it’s a successful methodology.
I hope you enjoy the book and of course the forward too!

Thanks for the free publicity!
I hope those who buy the book enjoy it and get something out of it they can use on their own games. Also, if you’ve bought the book and notice a bug, error in the text or problem, please contact me using the info in the beginning so I can fix it. I’ll also be glad to clarify anything that’s not understandable (I have no delusions of grandeur that I’m the world’s best writer
)
Wow, I saw this book at barnes and noble. I'm always going to book stores to find a good book to help me design a rpg game. Most books are very technical and talk so foreign and just never really got me interested in actually reading the book. But when i picked up your book it captured my attention in an instant. I started reading it and the next and just couldn't stop reading. Eventually I will get my hands on the copy and put it to some good use. I'm currently attending ITT for their game design program and they do not teach you anything at all. they teach everything but game design. it's quite sad and a waste of money. I'm not sure why i'm still going…
in Turkey i cant find this book.
Is there any way to get E-Book?
I need this book. please help. Thank you.