And The World Slows Down a Bit...

Saturday, September 20 2008

*DEEP BREATH*

GDC 2008 has come to a close, it's already been a week since my talk but I'm in that pseudo-dreamlike state that follows after a long and exciting week.

For the most part, GDC couldn't have gone better. We made some news, got to show some really cool stuff that we've been working on and I got to see old friends and meet lots of new people! What's not to love about that?

So where do we go from here? Well, I've still got a lot to talk about when it comes to Zune, If there are topics you'd like to hear more about leave a comment as it will give me something to blog about which is always helpful. We also are working to ship our preview of XNA Game Studio 3.0, because spring will be here before you know it.

A couple of other newsworthy items, congratulations to George Clingerman (DirectX/XNA MVP) and his new addition to the family. If you haven't seen his latest blog post yet, it's worth a read and is guaranteed to make you smile. Also if you haven't caught it yet there is a video on Channel 9 with James Silva, Mitch Walker, and myself.

Again, there's a lot more from me on the way. Hopefully I'll get some sleep this weekend and finally recover from the whirlwind that was GDC 2008!

3 comment(s) so far

Hey Kluch,

Some things I'd like to know about coding for the Zune:

- Can it do 3D graphics?  What's the "GPU", if any to mention

- Compact .NET Framework, same as XBOX?

- What kind of storage will we have access to?

- How do we use the wireless to communicate with other Zunes?  Same networkign as Net Rumble?

- Can we integrate the Zune and XBOX like the PSP and PS3?

Just some thoughts.

Matthew Leach wrote on Tuesday, March 04 2008

Hi Michael,

Can you divulge some more info regarding what else is new in XNA Game Studio 3.0? So far, all I've seen is the Zune announcements.

Thanks!

oVGLyg      Were a U from?

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