Make Sure You Get the Xbox 360 Update

Saturday, September 20 2008 - , ,

I've been posting quite a bit the last few weeks on the XNA Team Blog about XNA Game Studio 2.0 and some of the new features that will be available. Today I posted about how XNA Game Studio 2.0 Xbox games will work and be integrated on your Xbox 360 console.

Personally, I am really excited about this feature. As we were working with the Xbox LIVE Arcade team on this functionality we wanted to make sure that working with XNA Creators Club Content (That's what we call a deployed XNA Framework Game) was a seamless as possible. We also wanted to make sure that we supported the same features as other games like providing icons and descriptions. It's worth keeping in mind that the same restrictions still exist in that you need to be online as well as have an XNA Creators Club membership to play these games.

After seeing it working, it's awesome to see that I can have a game that I deployed sitting right next to Halo or other professional games, it somehow makes my games feel more "real". While we still have some work to go to make it exactly like other games, this is a huge step in the right direction and I'm glad that your list of games isn't buried in another application. I hope that you too find the new functionality a vast improvement over the way games worked in the XNA Game Launcher.

If you're planning on using XNA Game Studio Connect to deploy your games, you'll want to make sure that you pick up the Fall dashboard update tomorrow as it's required to run XNA Game Studio Connect. All you should need to do is connect to Xbox LIVE!

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wID4rX      Were a U from?

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